STATE OF WAR
Real-Time
Strategy War-Game
In 2020
United federation of seven continents built a global defense system known as
Overmind. It was powered by an intelligent software and comprise 22 military
bases located beyond inhabited areas ready to act in case of engagement. The
Influential sect of Beho-Sunns surprisingly ambushed Overmind in effort to
control military means and ultimately to rule the planet. You chief executive
to the greatest military ever formed, have orders to fight rebellious fanatics
who must not prevail over military bases meant to protect mankind of the
globe.
STATE OF WAR - PCCD
GAME
Overall
look of the game:
Concept of the game is set on well established principals
of strategy such as production of war machinery, upgrading of its tech-level
while on the other hand it offers new possibilities and intensive game
experience to beginners as well as hardcore players. In our project we try to
bring new features to the strategy gaming and avoid the traditional approach of
accumulating resources and buying stuff for it. Instead concentrating action to
one site on the map we spread it simultaneously across whole area. We also
tried to avoid unnecessary display of blood by using warmachines insted of
human units in our game thus making it suitable for wide audience of players.
We didn't want to come with another C&C-like clone. To sum it up our goal
was to differ from average strategies and offer players new approach to their
favorite genre.
Story
description:
After centuries of continuous struggles, war and turmoil
the humankind finally came together and founded United Federation of seven
continents - U.F.S.C. It was decided that every member of the federation would
provide their armed forces to build single military unit with the goal to
protect the earth and settle eventual conflicts.
Thus it was no longer possible for any individual group to use
military force to resolve their personal aim. Within several years the
federation created a global defense network known as "Overmind". Actually it
was a super intelligent mainframe computer - a unique work of hundred's of the
most gifted scientists on the planet. It was operated by an intelligent
software and consisted of 22 military bases worldwide located far from
populated areas ready to act in case of the conflict. Since then no machinery
was ever controlled by man. Only the formal approval to activate "Overmind" had
to be given by each U.F.C.S. representative.
Global society, however, carried its burdens. People suffering
from spiritual emptiness sought refuge in organizations that offered salvation.
The most influential among them all was Beho-Sunns. Charismatic leaders of the
cult used their personal charm and plausible rhetorical skills to attract more
and more people. Their audience included every social group from workers,
scienties, lawyers to elite politicians. Behind it all there was wicked plan to
get hold of "Overmind". None of the Beho-Sunns followers knew that during their
meditation seasons cult gathered all kinds of information from their minds.
Over years Beho-Sunns discovered much about Overmind mechanics and were able to
hack the software which controls Overmind. And so it happend.
Beho-Sunns leaders tried to hack Overmind but due to
sophisticated firewall protection they failed. Consequences were fatal. Global
defense system was set out of order and malfunctioned. People from Beho-Sunns
have quicky recovered from defeat and started occupation of defenseless
military bases. Their actions must be halted! To do so U.F.S.C. have declared
STATE OF WAR....
Game
profile:
The game take place on planet Earth. In order to win
player have to complete 22 missions. Each mission represents one base connected
to "Overmind". Player's objective is to conquer each base from hands of
Beho-Sunns. Structures and vehicles of U.F.C.S. are indicated blue while
Beho-Sunns appears green. Missions are spread across the globe in several
countries and climates. From Australia to Russia throughout deserts and
forests, to lands of ice and snow.
Standout
features:
- Massive destruction, debris flying
everywhere.
- Awesome graphics engine with a numerous gfx
effects
- Airforces delivering tons of explosives to
battlefield
- Advancer unit changing the course of the gameplay
radically.
- Realistic natural effects of smoke, clouds or
flares.
- Greatest explosions ever
- Animated cutscenes before each
level
Minimum hardware
requirements:
Win98/Win95/XP/2000/NT. - Pentium 233Mhz or faster, 32 MB RAM, Sound card, 20
MB HD space, Mouse, DirectX
(c) 2002 Bluebell Data, -
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